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    <title>Brenner Cruvinel - psicologia</title>
    <subtitle>AI researcher and product designer building at the edge of computer science and mental health.</subtitle>
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    <updated>2023-03-18T00:00:00+00:00</updated>
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        <title>Digital addictions: what the research supports and what was guesswork</title>
        <published>2023-03-18T00:00:00+00:00</published>
        <updated>2023-03-18T00:00:00+00:00</updated>
        
        <author>
          <name>
            Brenner Cruvinel
          </name>
        </author>
        
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        <content type="html" xml:base="https://brennercruvinel.blog/en/blog/vicios-dopaminergicos-digitais/">&lt;p&gt;This topic matters to me: it was because of a friend that I wrote &lt;a href=&quot;https://brennercruvinel.blog/en/blog/hoff-mvp-bloqueio-hosts/&quot;&gt;Hoff&#39;s first blocker&lt;/a&gt;. For that very reason, the first version of this post had to come down.&lt;/p&gt;
&lt;p&gt;It was a table of 29 &quot;dopaminergic addictions&quot;, from social media to travel apps, each with a cause, age range, harms and treatment, and every one of them ended in &quot;CBT&quot;. When I checked the sources, 24 of the 28 news links returned a 404 error, eight of them with the same invented date in the URL. Of the studies cited, only 4 were about the subject of their row. The one on gambling was about endometrial cancer, and the one on dating apps was about a disease in cattle. It was text that looked like research with no research underneath.&lt;/p&gt;
&lt;p&gt;I threw the table out and redid it with what holds up.&lt;/p&gt;
&lt;h2 id=&quot;what-dopaminergic-means&quot;&gt;What &quot;dopaminergic&quot; means&lt;/h2&gt;
&lt;p&gt;The post&#39;s name comes from a popular idea, that these apps &quot;give you dopamine&quot; like a drug. The science is more interesting than that. In 1997, &lt;a rel=&quot;external&quot; href=&quot;https://pubmed.ncbi.nlm.nih.gov/9054347/&quot;&gt;Schultz, Dayan and Montague&lt;/a&gt; showed that dopamine neurons do not signal pleasure itself but prediction error: the difference between the expected reward and the one received. That is why unpredictable reward, like the next notification or the next video, hooks so well. &quot;Dopaminergic addiction&quot; is a nickname, and nothing more.&lt;/p&gt;
&lt;h2 id=&quot;what-is-a-diagnosis-and-what-is-not&quot;&gt;What is a diagnosis and what is not&lt;/h2&gt;
&lt;p&gt;The two classifications clinicians use partly disagree:&lt;/p&gt;
&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Behaviour&lt;/th&gt;&lt;th&gt;ICD-11 (WHO)&lt;/th&gt;&lt;th&gt;DSM-5-TR (APA)&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;Gambling&lt;/td&gt;&lt;td&gt;6C50, disorder due to addictive behaviour&lt;/td&gt;&lt;td&gt;Gambling disorder, the manual&#39;s only behavioural addiction&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Video gaming&lt;/td&gt;&lt;td&gt;6C51, disorder due to addictive behaviour&lt;/td&gt;&lt;td&gt;In Section III, as a condition needing further research&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Compulsive sexual behaviour&lt;/td&gt;&lt;td&gt;6C72, but as an impulse control disorder, not an addiction&lt;/td&gt;&lt;td&gt;No diagnosis of its own&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Social media, shopping, work&lt;/td&gt;&lt;td&gt;No code of their own&lt;/td&gt;&lt;td&gt;No diagnosis of their own&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;p&gt;Sources: the &lt;a rel=&quot;external&quot; href=&quot;https://icd.who.int/browse/2024-01/mms/en&quot;&gt;ICD-11 browser&lt;/a&gt;, the &lt;a rel=&quot;external&quot; href=&quot;https://www.psychiatry.org/patients-families/internet-gaming&quot;&gt;APA page on internet gaming&lt;/a&gt; and the &lt;a rel=&quot;external&quot; href=&quot;https://www.psychiatry.org/file%20library/psychiatrists/practice/dsm/apa_dsm-5-substance-use-disorder.pdf&quot;&gt;APA fact sheet on addictive disorders&lt;/a&gt;. In ICD-11, gaming disorder has three features: impaired control over gaming, increasing priority given to gaming over the rest of life, and continuing to game despite bad consequences, usually for at least 12 months.&lt;/p&gt;
&lt;p&gt;That does not mean the rest is harmless. It means there is still no consensus on where a habit ends and an illness begins.&lt;/p&gt;
&lt;h2 id=&quot;what-the-studies-say&quot;&gt;What the studies say&lt;/h2&gt;
&lt;h3 id=&quot;video-gaming&quot;&gt;Video gaming&lt;/h3&gt;
&lt;p&gt;A &lt;a rel=&quot;external&quot; href=&quot;https://pubmed.ncbi.nlm.nih.gov/33028074/&quot;&gt;meta-analysis by Stevens et al.&lt;/a&gt;, from 2021, pooled 53 studies with 226,247 people in 17 countries and estimated worldwide prevalence at 3.05%. With only the studies using stricter sampling, it fell to 1.96%. The screening tool explained 77% of the variation between studies, meaning much of the difference comes from how it is measured. Men appear 2.5 times more often than women. The article has a 2023 erratum, which I did not read. On treatment, a &lt;a rel=&quot;external&quot; href=&quot;https://pubmed.ncbi.nlm.nih.gov/41187384/&quot;&gt;2025 meta-analysis&lt;/a&gt; with 21 controlled trials and 1,360 participants found a large reduction in symptoms, with CBT and other approaches working similarly, but with high heterogeneity between studies.&lt;/p&gt;
&lt;h3 id=&quot;gambling&quot;&gt;Gambling&lt;/h3&gt;
&lt;p&gt;The &lt;a rel=&quot;external&quot; href=&quot;https://pubmed.ncbi.nlm.nih.gov/23152266/&quot;&gt;2012 Cochrane review&lt;/a&gt; pooled 14 trials with 1,245 people. Right after treatment, CBT reduced symptom severity and money lost, with effects from medium to very large. But only one study followed people 9 to 12 months later, and there the effect was smaller and not significant. It works in the short term; the long term is still little studied.&lt;/p&gt;
&lt;h3 id=&quot;social-media-and-free-to-play-games&quot;&gt;Social media and free-to-play games&lt;/h3&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https://pmc.ncbi.nlm.nih.gov/articles/PMC6679162/&quot;&gt;Montag et al.&lt;/a&gt;, in 2019, analysed popular apps and described six design mechanisms that prolong use, tied to classic effects from psychology and economics such as the mere-exposure effect, the endowment effect, the Zeigarnik effect and social comparison. Their conclusion is honest: it is very hard to measure the effect of each element without data that only the companies have.&lt;/p&gt;
&lt;h3 id=&quot;pornography&quot;&gt;Pornography&lt;/h3&gt;
&lt;p&gt;The &lt;a rel=&quot;external&quot; href=&quot;https://pmc.ncbi.nlm.nih.gov/articles/PMC6352245/&quot;&gt;systematic review by de Alarcón et al.&lt;/a&gt;, from 2019, says it is still unknown how to define when use becomes pathological, because of sample bias and the lack of diagnostic instruments. What they highlight is the &quot;triple A&quot;: accessibility, affordability and anonymity, which make problematic use easier.&lt;/p&gt;
&lt;h3 id=&quot;shopping&quot;&gt;Shopping&lt;/h3&gt;
&lt;p&gt;In &lt;a rel=&quot;external&quot; href=&quot;https://pmc.ncbi.nlm.nih.gov/articles/PMC1805733/&quot;&gt;Black&#39;s review&lt;/a&gt;, from 2007, compulsive buying has a lifetime prevalence of 5.8% in the US population. About 80% of cases studied in clinics are women, a difference the author himself says may be an artefact. There is no standard treatment; group CBT looked promising.&lt;/p&gt;
&lt;h3 id=&quot;work&quot;&gt;Work&lt;/h3&gt;
&lt;p&gt;&lt;a rel=&quot;external&quot; href=&quot;https://pmc.ncbi.nlm.nih.gov/articles/PMC4117275/&quot;&gt;Andreassen&#39;s review&lt;/a&gt;, from 2014, concludes that workaholism still lacks clarity as a concept and that no well-evaluated intervention exists.&lt;/p&gt;
&lt;h2 id=&quot;what-was-cut&quot;&gt;What was cut&lt;/h2&gt;
&lt;p&gt;The other 23 rows of the table went: streaming, dating apps, news, messaging, forums, email, fitness apps, podcasts, music, reading, virtual reality, short videos, stalking, meditation, languages, finance, friendship, productivity, diet, travel, art, augmented reality and self-help. None had a study supporting what the row said. The treatment table went too, which listed electroconvulsive therapy and acupuncture next to CBT, with no source linking them to digital addictions.&lt;/p&gt;
&lt;p&gt;The question that remains, and that &lt;a href=&quot;https://brennercruvinel.blog/en/blog/hoff-mvp-bloqueio-hosts/&quot;&gt;Hoff&lt;/a&gt; tries to answer from the practical side, is how to create friction between the impulse and the click without pretending we know more than we do.&lt;/p&gt;
&lt;p&gt;If you are struggling, look for a mental health professional. In Brazil, &lt;a rel=&quot;external&quot; href=&quot;https://cvv.org.br&quot;&gt;CVV&lt;/a&gt; answers 24 hours a day on 188, free of charge; elsewhere, look for your local crisis line.&lt;/p&gt;
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